Newest Forza For Xbox 360

 

No, I don't think F5 should be released on 360. Two things come to mind.. First are graphics and mechanics. Forza 4 (and Horizon, for that matter) had great graphics and polished mechanics. Even though F4 was released in 2011, it's graphics are still remarkable compared to many games released this year.

So, if F5 was released on 360, how much better would the graphics and mechanics be? I'm sure there would be improvements, but I'd reckon they'd be slight at best.

And if it did happen, then it would be following the same path that GT did, where it was virtually the same game but with slightly updated graphics every time. Second is profits. Games like COD Ghosts, BF4, and AC IV are being released on current AND next-gen.

Considering Gamestop's promotions, where you buy one of those 3 for current-gen and trade them in for next-gen (it only costs 9.99 more), it's pretty apparent that next-gen pre-orders are outscaling the current-gen.

Is Forza Horizon 4 the best racing game?

With that said, I'd prefer all of Turn 10's resources be maximized so they can invest more time into improving F5 after it's release. Also, allowing F5 to be an XB1 exclusive could be an incentive, for some people, to invest in the next-gen, which would help out MS.

Forza (/ˈfɔːrtsə/FORT-sə, Italian: [ˈfɔrtsa]; Italian for "strength")[1] is a series of simulationracing games for Xbox consoles, Microsoft Windows, iOS and Android devices published by Xbox Game Studios.

The series seeks to emulate the performance and handling characteristics of many real-life production, modified and racing cars.

The franchise is primarily divided into two ongoing titles; the original Forza Motorsport series developed by American developer Turn 10 Studios, which focuses on primarily professional-style track racing events and series around a variety of both real and fictional tracks, and the Forza Horizon series developed by British developer Playground Games, which revolves around a fictional racing and music festival called the "Horizon Festival" and features open world environments set in fictional representations of real world areas in which players may freely roam and participate in racing events.

Forza is a highly recognized racing franchise, becoming the sixth best-selling racing franchise with about 16 million copies sold as of April 2021.

It is also one of the highest-grossing video game franchises overall, and has garnered critical acclaim. Logo of Turn 10 Studios, the creator and, along with Playground Games, the primary developer of the Forza series.

Which is the newest Forza?

Titles[edit]

Turn 10 Studios was established in 2001 by Microsoft, under its Microsoft Game Studios division, to develop a series of racing games, which later became known as Forza,[2] as the Xbox rival to Gran Turismo for PlayStation.

At the time of the studio's establishment, most staff had experience in publishing games, such as Project Gotham Racing and Golf 4.0, but had not been involved in game development.[3] The first Forza Motorsport was designed to showcase the technological capabilities of Microsoft's first console, the original Xbox, including its Xbox Live online multiplayer network.

From the start, Turn 10's approach to the series has been to broaden its appeal to the general audience and not limit it to racing enthusiasts, passionately highlighting car culture along the way.

Also integral to the series' development is the considerable amount of research put into the race cars' handling, sometimes involving professional race teams as of Formula One and NASCAR.[4].

What is the best Forza Horizon game?

Every Forza title includes an artificial neural network used by its AI racers, called Drivatars, a portmanteau of driver and avatar.

Drivatars were developed and designed by Microsoft Research Cambridge to learn and adapt to the player's driving. In early Forza titles, the Drivatars ran on a Bayesian neural network, which calculates possible solutions to a problem and their probabilities based on player data collected from previous races before selecting the one with the highest confidence value.

Such a problem may be reaching a certain turn, at which point the appropriate angle at which to turn and the amount of pressure on the accelerator must be determined.

Is Forza Horizon available on Xbox 360?

Initially, the only way to share the learned Drivatars was to copy them onto Xbox Memory Units for use by other Xbox consoles.

Since Forza Motorsport 5, the Drivatars have used a reinforcement learning paradigm, and have recorded racing data of all players connected to the cloud as part of the Xbox Network.

In this paradigm, the Drivatars track the player's car position and speed and the consistency of the behavior and guess their turn angle and speed for a given segment, enabling the Drivatars to infer solutions for courses the player had not yet raced on and input for cars the player had not yet raced with.

Is Forza Horizon 3 or 4 better?

The data is then uploaded to the cloud to update the Drivatar behavior, and the new Drivatars are then downloaded to other Xbox consoles.

Each upload is timestamped, and older uploads are treated with less confidence. There have been concerns that players could abuse the system to rubber-band the Drivatars' AI back to them, but Turn 10 has stated that the only thing that is rubber-banded are their cars, whose performance is slightly modified based on how far they are ahead of or behind the player.

Turn 10 inserted a layer of control between player and AI inputs that allows for the developers to modify Drivatar behavior so as to prevent unexpected results.[5].

Is Forza Horizon 4 worth buying?

Initially, Turn 10 designed models for cars and tracks using commercial off-the-shelf software such as 3D Studio Max.

Today, it develops and uses a proprietary 3D modelling software called Fuel that allows multiple artists to work on the same model simultaneously, primarily those for cars and racing tracks.

Due to increasing complexity of video games, it took six months for four people to design a single car model for Xbox One versions of Forza, so Turn 10 came to rely on car manufacturers to share CAD files, scan real-life cars, or send out a photographer to take hundreds or thousands of photographs of newly launched cars.[3].

Playground Games was co-founded in 2009[6] in Leamington Spa, England, by Gavin Raeburn, Trevor Williams, and Ralph Fulton, all former employees of Codemasters.

Will there be a Forza Horizon 5?

Raeburn was known for his role in developing critical hits such as the Dirt and TOCA series, but be became inspired by the open world environment of Test Drive Unlimited, and so left Codemasters feeling that it lacked the resources to fulfill his ambitions.

Other members of Playground have included former employees of Bizarre Creations, Black Rock Studio, and Sony Liverpool—all racing game companies of the United Kingdom.

At the same time, Turn 10 Studios began seeking out businsesses in hopes of finding one willing to expand and branch out its franchise.[4] At E3 2010, he and Williams offered Turn 10 a concept of an open-world Forza Motorsport in exchange for resources, to which Turn 10 agreed.

Why Forza Horizon 1 is the best?

Playground then developed what was to become Forza Horizon, collaborating with and closely backed by Turn 10.[7] Playground Games had had a strong relationship as a third-party developer with Microsoft Studios, but it was only in a June 10 conference at E3 2018 that the company announced its acquisition by Microsoft.[8].

Until 2019, each installment of the franchise series had alternated on a biennial basis; the Motorsport entries were released in odd-numbered years, while the Horizon entries were released in even-numbered years.

This pattern was altered due to the absence of a new Motorsport game in 2019.[9]. Forza Motorsport was released on May 3, 2005, and is the first installment in the Forza Motorsport series. It is the only title in the series to be released on the original Xbox console.

It features 231 cars[10]: 16–69  and racetracks from 15 real-world and fictional locations.[10]: 98–153  Common elements established by this game for future Forza titles include effects of damage on car performance,[10]: 190–192  a paint job and decal editor,[10]: 95–97  the ability to tune one's car and purchase upgrades using in-game credits won at previous races,[10]: 70–84  and assist functions that make driving easier but at the cost of bonus end-of-race credits.[10]: 15  It also supported online multiplayer via Xbox Live,[10]: 204–205  as have all of its successors.

How much is Forza Horizon for Xbox 360?

The Honda NSX and a tuned Nissan 350Z are the cover vehicles.[11] It is playable on the Xbox 360 via backwards compatibility.

The sequel to Forza Motorsport and the first Xbox 360 title in the series, Forza Motorsport 2, was released on May 29, 2007.

It features a total of 349 cars[12]: 61–154  and 23 different circuits from twelve locations.[12]: 188–217  The series' support for force feedback first appears in this installment (Microsoft's Xbox 360 Wireless Racing Wheel was designed to work with the game and support that feature).

Car customization is also expanded; there are about 50 percent more parts and upgrades than in the previous installment, up to 4,100 vinyls can be applied to any car,[12]: 180–181  and cars can be sold online with custom skins for in-game credits in the game's new auction house.[12]: 58–59  The system that groups cars into letter-based classes based on their performance, expressed as a numerical performance index, now takes into account changes to one's car that make it more or less powerful, raising or lowering the index and possibly reclassifying the car.

What is the newest Forza game for Xbox 360?

Prior to the game's release, Microsoft launched Forza Motorsport Showdown, a four-part TV miniseries on Speed.

The show was produced by Bud Brutsman and hosted by Lee Reherman.[13] A tuned Nissan 350z is the cover vehicle.[11][14][15]. Forza Motorsport 3, released on October 27, 2009, includes more than 400 cars from 50 manufacturers and about 100 race track variations.

Sport utility vehicles and stock cars make their debut in this game's car roster. The game introduces more optional assists aimed at making driving less challenging for less-experienced players.

One of them is the rewind feature, which allows the player to turn back time to fix any previous mistake made on the track. Auto-braking brakes the player's car to prevent it from skidding off the track at turns, and the auto-tuner automatically tunes the car's aspects.

History[edit]

The career mode has been revised for this edition of Forza Motorsport to contain 250 events, some of which involve two new modes: drag racing and drifting.

It is also the first game in the franchise to feature a cockpit camera, as well as the ability to capture, edit, and share clips of gameplay.

The Audi R8 is the cover vehicle.[11][16][17]. Promotion of Forza Motorsport 4 featuring a Ferrari 458 at E3 2011. For Forza Motorsport 4, which was released on October 11, 2011, Turn 10 Studios partnered with BBC's Top Gear to get Jeremy Clarkson to provide commentary for the new Autovista mode, which allows players to explore a certain selection of cars in great detail.

The game is also the first in the franchise to utilize the Kinect sensor.

References[edit]

Players can utilize the sensor to turn their head to either side, and the game dynamically follows in a similar motion, turning the game camera to the side.

It is the final Forza Motorsport released for Xbox 360. The 2009 Ferrari 458 is the cover vehicle.[18][19].

Forza Motorsport 5, the fifth installment in the Motorsport series and the sixth in the Forza series, was released as an Xbox One launch title on November 22, 2013.

Which Forza Horizon has the biggest map?

The game expanded on the Top Gear partnership by having Richard Hammond and James May provide commentary alongside Clarkson.[20] The Autovista mode was renamed Forzavista, and new to the series are open-wheel cars and integrated cloud computing, which collects and uses driving data from connected players to shape Drivatar behavior and through which user-generated paint jobs can be downloaded.

Responding to inquiries about the amount of content featured in the game, Turn 10 Studios' Dan Greenawalt explained that the company emphasized quality after determining that the cars and tracks it had designed needed improvement in advance of the next generation of consoles.

The result was a decrease to 203 cars (excluding three from the Limited Edition Day One Version) and 14 tracks and the two inventories being redesigned, some entirely, using laser-scanning technology.

Reception[edit]

The 2013 McLaren P1 is the cover vehicle.[11][21]. Forza Motorsport 6, released for Xbox One on September 15, 2015, introduces new gameplay elements such as racing in the rain or at night, an online ranking system called Leagues that matches players based on their skill level, and game-modifying cards.

The game increases the number of racers in any race to 24, and has a much richer selection of cars and locations than its predecessor—460 and 26, respectively. Players can also now choose whether to toggle the Drivatars' aggression.[5] A cut-down, free-to-play Windows 10 version of the game, known as Forza Motorsport 6: Apex, was released on September 6, 2016, as "a focused and curated single-player tour of Forza Motorsport's best content".[22] The 2017 Ford GT super-car is the cover vehicle.[23] On September 15, 2019, it was made unavailable for purchase due to the expiration of various car and track licenses.[24].

Forza Motorsport 7 was developed for Windows 10 and Xbox One. The game was released on October 3, 2017.[25] This game includes many tracks, including the return of Maple Valley Raceway, the fictional track last included in Forza Motorsport 4.

Forza Motorsport 7 has the largest set of playable vehicles of any Forza game to date, at 830 cars. 700 cars are included in the base game, while 130 were later added as downloadable content.[26] The 2018 Porsche 911 GT2 RS is the cover vehicle.

The eighth Forza Motorsport, which officially has no number in its title,[27] was announced during Microsoft's Xbox Games Showcase on July 23, 2020.[28][29] It is assumed to be a possible reboot of the Motorsport series, similar to Need For Speed.[citation needed].

Forza Horizon was developed for the Xbox 360 and is the first open-world game in the series.

What is the difference between Forza and Forza Horizon?

  • It is based around a fictitious festival called the Horizon Festival, set in the U.S.
  • state of Colorado. The game incorporates many different gameplay aspects from previous Forza Motorsport titles, like the large variety of cars, realistic physics and high definition graphics.
  • The aim is to progress through the game by means of obtaining wristbands by driving fast, destroying property, winning races and other driving antics.
  • Horizon features the physics of Forza Motorsport 4, which have been optimised to work on the more than 65 variants of terrain said to be present in the game.
  • Players can drive off-road in select areas, while others are limited by guardrails or other means.
  • Horizon allows the player to modify the car that is selected from the garage by changing numerous features both internally and externally on a car.
  • One can also obtain cars by winning races with random drivers on the street, by winning larger competitive races, and by finding barns housing hidden treasure cars that cannot otherwise be bought through the game's "Auto-show" or through racing.
  • The 2013 Dodge SRT Viper GTS is the cover car.[30][31] The game is backwards-compatible with the Xbox One and the Xbox Series X.
  • Forza Horizon 2 was developed for the Xbox 360 and Xbox One.
  • The game is set in Southern France and Northern Italy, and the playing field is three times the map of its predecessor.
  • The Xbox 360 version was developed by Sumo Digital,[32] and is the final Forza game for Xbox 360.
  • The Xbox One version introduced dynamic weather and lighting systems to the series.
  • Both versions feature day-and-night cycles and cross-country races of up to 12 players and two "Bucket Lists", one for France and the other for Italy.