Sims 3 Mod Folder Download

 

I highly recommend you do not download someone else's mod folder. Most mod creators ask folks not to reupload their custom content. It's not just because of traffic/download tracking as there are often important notes on the download page.

  1. Nraas Sims 3
  2. Sims 3 Mod Folder Download Pc
  3. Mod The Sims Framework Setup
  • Place the package files into Documents/Electronic Arts/The Sims 3/Mods/Packages. If you don't have that folder yet, follow the instructions below. Creating a Mods folder. In the Documents/Electronic Arts/The Sims 3 folder, create a new folder and name it Mods. In this Mods folder create again a new folder and name it Packages.
  • Sims 3 Mod Download Folder. Updates the graphics database and graphics rules of The Sims 3. Unlocks and changes the pricing and categorization of Build and Buy mode objects so that you can find stuff easier. This loading screen takes you to the very beginning of The Sims 3 Base Game and leads toward the Into The Future Expansion Pack.
  • From patch 1.12 and up, this is very easy! Go to The Sims 3 Folder in My Documents: NOT in Program Files! Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.'
< Game Help:Installing Sims 3 Package Files
Sims 3 Game Help Categories:

Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues

MTS Help Q&A Forums
  • 1Installing Sims 3 Package Files: Setup & Files
Read before proceeding!

If you have ever had your custom content in Program Files (either manually or using the Helper Monkey/Monkey Bars), you must uninstall Monkey Bars/Helper Monkey, and remove the old framework files from Program Files path first! If you don't, some of your custom content may not work!
You must also get updates from the creator(s) for any hacks/mods before putting them in the Documents path shown below.
For full instructions on switching over from the old way to the new way, see: Installing Sims 3 Package Files: Old Way to the New Way. Do this first, then come back here for instructions on installing to Documents.

Also make sure you have read TS3 CC Basics so you know how to extract from rar/zip/7z files and how to identify file types before continuing with this page.


Setup Folders & Files

Before you can put the .package files in your game, you'll need to set up your game to accept custom content. From patch 1.12 and up, this is very easy!

1.
The DocumentsElectronic ArtsThe Sims 3 folder - note the contents are folders like DCBackup, DCCache, InstalledWorlds, Saves, etc. (click the image for full size)
Go to The Sims 3 Folder in My Documents: NOT in Program Files!
  • Windows XP: C:Documents and Settings<user name>My DocumentsElectronic ArtsThe Sims 3
  • Windows Vista/7: C:Users<username>DocumentsElectronic ArtsThe Sims 3
  • Mac OS: /Users/<username>/Documents/Electronic Arts/The Sims 3/

2. Download the ready-made FrameworkSetup.zip This file contains everything you need to set up your game for custom content. Right-click on the download link below and choose 'Save link as.' Save it into your DocumentsElectronic ArtsThe Sims 3 folder (the same folder you just opened).



3.
The DocumentsElectronic ArtsThe Sims 3 folder with the new folder, called 'Mods' highlighted.
Extract the framework: Right-click on the FrameworkSetup.zip file and choose Extract Here (You will get this option if you have properly installed 7-Zip as advised in the TS3 CC Basics FAQ). A new folder will appear, called 'Mods'. Double-click on it to open the 'Mods' folder.
4.
Inside the DocumentsElectronic ArtsThe Sims 3Mods folder
Check Mods Folder: Your DocumentsElectronic ArtsThe Sims 3Mods folder should look like the picture, with three items inside... two folders, one called 'Overrides' and one called 'Packages' and one file called Resource.cfg. Double-click on the folder called 'Packages' to open it.
5.
Inside the DocumentsElectronic ArtsThe Sims 3Packages folder
Check Packages Folder: Your DocumentsElectronic ArtsThe Sims 3ModsPackages folder should have two files inside it: NoBuildSparkles.package, and nointro.package

Note: The picture shows them with a little green plumbbob icon, and 'Sims3 Package' under Type. It's okay if your icon looks like a Sims 2 package icon, a monkey, a white sheet of paper, or anything else, and the type may say 'PACKAGE' or something else. Icon and exactly what it says for 'type' are irrelevant as far as working in the game is concerned - what matters is that it ends with .package.

6. Everything okay? Do your folders look as they should in step 4 and step 5, with all the right files/folders in place?

  • Yes! Good! Proceed.
  • No! You must have done something wrong. Delete the DocumentsElectronic ArtsThe Sims 3Mods folder and start try again from step 1.


Test!

Now if you run the game, your .package files should be fully working in-game! You already have two package files installed, so you can tell right away whether things are working properly.

  • nointro.package: The No Intro will eliminate the EA Intro video before the game starts loading, which makes it very quick and easy to see if things are setup properly. If the plumbob animation and intro videos no longer play (you go straight to the loading screen), then you know your .package file content is working!
  • NoBuildSparkles.package:Nobuildsparkles will show that your custom content is actually working in-game. Go into build mode and build a wall, or a room. If no sparkles appear, then other package format content should work as well!

Both of these files work for any patch level and any/all expansions/stuff packs.


If you still get the intro movie and build sparkles showing when you test in-game, you must have done something wrong. Delete the My DocumentsElectronic ArtsThe Sims 3Mods folder and try again from Step 1 of 'Setup Folders and Files' above. It will work this way if done properly!


Placing Package Files

Sims 3 Mod Folder Download

Now that you know that package files are working right in your game, you can start downloading custom content yourself!

Of course, you'll need to have read about any special instructions or compatability (make sure everything you get works with your patch level and expansion/stuff packs!), download the files, and extract them from their archives. All of that is explained in detail on: TS3 CC Basics - go there and read about it if you don't know how to do that!

Then, you just put any .package files you've extracted into your DocumentsElectronic ArtsThe Sims 3ModsPackages folder - that's the same place as the NoBuildSparkles.package and nointro.package files are. You can cut and paste them into the folder - just move them from whereever you extracted them, or extract them straight into that folder.

You can, of course, delete the NoBuildSparkles.package and nointro.package mods if you want your intro/build sparkles back - they were just there to show you where to put the files, and to verify that packages are working in your game.


More Info?

Need more information about .package files and custom content?


Sims 3 Game Help Categories:

Custom Content Installation Gameplay Guides Technical & Graphics Issues Miscellaneous Issues

MTS Help Q&A Forums
Retrieved from 'http://simswiki.info/index.php?title=Game_Help:Installing_Sims_3_Package_Files/Setup_and_Files&oldid=64213'

Tutorial: How to Create and Use an Overrides Folder

This tutorial will explain the purpose of the Overrides folder, and teach the user how to create one. I remember feeling very confused about the Overrides folder when I first started playing, so now I’ve decided to try to help anyone else who might be confused about it.

What is an Overrides folder?

An Overrides folder is another folder that you can place in DocumentsElectronic ArtsThe Sims 3Mods. This folder is given higher priority over other folders in your Mods folder, which allows you to further customize and organize how your mods are loaded into the game.

In order to be able to use this folder as intended, you will need to make sure that your Resource.cfg is set up properly to read the Overrides folder. This is very easy, especially since you can get the Resource.cfg from ModTheSims. That means you won’t have to mess around with your Resource.cfg yourself.

Creating an Overrides folder: The Quick and Easy Way.

1. Download the Mods framework from ModTheSims: Direct Download Link for Framework.zip

2. Double-click the Framework.zip file to open it.

3. Open the Mods folder inside Framework.zip

4. Select the Resource.cfg and hit Ctrl+C (or right-click and choose Copy).

5. Go to your own Mods folder, where you install your mods: DocumentsElectronic ArtsThe Sims 3Mods

6. Delete the Resource.cfg file.

7. Use Ctrl+V or right-click > Paste to put the new Resource.cfg in your mods folder.

8. Create a new folder in your Mods folder, and name it Overrides.

Ta da! You’re done. You now have a working Overrides folder.

What Makes the Overrides Folder Work

The Resource.cfg from MTS includes these lines:

Notice the Priority for the Overrides folder is 1000. Here are the lines for the Packages folder:

The Packages folder has only Priority 500, so that means, anything in the Overrides folder will have higher priority over the Packages folder. This gives you some flexibility in what you do with your custom content.

Now that you know what makes the MTS Resource.cfg read the Overrides folder properly, you can edit your own Resource.cfg yourself. In fact, you could even re-name your Overrides folder to something else, if you so chose. All you would have to do is change all the “Overrides” bits in the Resource.cfg to the name you’d rather use.

Examples of When to use the Overrides Folder

If you wanted to download lilttlecat’s 70 Store Hairs Pookleted, I’d recommend putting those in the Overrides folder. This will ensure that the game uses the retextures for the hair, and not the EA textures.

If you install some store content as package files, but want to use a mod for the store content, you can put the mod in the Overrides folder.

NRaas Portrait Panel and Awesomemod will conflict with each other. To use them both at the same time, you can put the NRaas Portrait Panel mod in the Overrides folder.

Of course, another way to use the Overrides folder is to put my Custom Food OBJK overrides in the Overrides folder, and install the Custom Food itself into the ModsPackages folder (or via sims3packs). Using this method, you are free to remove my script mod and overrides whenever you want but still keep the custom food.

Nraas Sims 3

These are just a few examples of what would be good to put in your Overrides folder.

Sims 3 Mod Folder Download Pc

A Note about Delphy’s Dashboard and the Overrides Folder

Delphy’s Dashboard does not read your Resource.cfg file, and therefore, it does not know that your Overrides folder has a higher priority over your Packages folder. This means that, in some cases, Delphy’s Dashboard will report a conflict when you have certain content in the Overrides folder and your packages folder. This is the case, for example, when you use my OBJK overrides for custom food and install the custom food via packages. Delphy’s Dashboard will report a conflict, but it is a not really an issue, because of the Overrides folder.

Mod The Sims Framework Setup

Questions? Comments? Criticisms and Suggestions? Don’t hesitate to share to your thoughts.